Aquariums, meerkats and gaming screens: how hospital design supports children, young people and their families
Wednesday, Dec 4, 2019, 06:35 PM | Source: The Conversation
By Eoin Killackey, Paul Badcock
Aquariums, meerkats and gaming screens: how hospital design supports children, young people and their familiesStephanie Kathleen Liddicoat, Swinburne University of Technology; Eóin Killackey, University of Melbourne, and Paul Benjamin Badcock, University of Melbourne
Welcome to the next article in our Designing Hospitals series, where we explore how architecture and design shape our hospitals and medical centres. Today, we look at how good design affects mental health and well-being, particularly in young people.
Every time you take your child to the emergency department or a loved one to a mental health outpatient appointment, the very building and spaces you encounter will have been designed, for a number of reasons.
Not only will these spaces be functional, their designs encourage patients to seek help or act to relieve stress. This type of design looks at how buildings and landscapes improve mental health.
Just as evidence-based medicine uses evidence to inform clinical practice, evidence-based design informs architects and other designers how to design our hospitals, surgeries and clinics to improve patient care.
So, how does this type of design influence how we plan and build spaces with mental health and well-being in mind?
Show me the evidence
It uses a wide range of measures to assess how someone's psychological response to a built environment influences physiological, cognitive and functional outcomes.
The aim is to provide evidence for what works and what doesn't to improve recovery from mental ill-health, by reducing hospital stays, distress, anxiety and aggression, while promoting staff performance and retention.
For instance, one key piece of research found people recovered faster after surgery, and used fewer painkillers, if their hospital bed overlooked a natural scene (like a garden) rather than a brick wall.
Over the same time as evidence-based design has grown in popularity, there has been a growing emphasis in mental health on providing user-friendly services and improving user and carer experiences.
In Australia, this has become particularly apparent in youth mental health.
According to the World Health Organisation's guidelines, quality, youth-friendly health services need to be "accessible, acceptable and appropriate", and offered in the right place, at the right time and price. They must also be in the "right style" for young people, their supporters and the broader community.
Here are two principles of how this works when designing for mental health and well-being.
1. Involve young people and their carers early in the design process
So, providing appropriately designed spaces for both young people and their carers is critical.
On a practical level, this might mean providing comfortable spaces for young people, their supporters and clinicians to meet; providing privacy so they can't be overheard or seen; or designing waiting areas for small groups.
For instance, Melbourne's Orygen youth mental health facility, which opened in 2018, consulted extensively with young people, family and carers throughout the design process.
When young people enter the facility, they are greeted by a trained concierge rather than a formal reception area, and provided with a range of seating options, both inside and out.
Meanwhile, family members can take a leisurely stroll along several landscaped walking tracks while their loved one has their appointment.
These principles have also been applied to other health facilities for children, not just those specialising in mental health.
For instance, Monash Children's Hospital has a large interactive gaming screen, where children and parents can pass the time waiting for their appointment.
2. Change people's expectations of care
Some people find it stigmatising to access mental health care. But the physical setting can help people reframe their expectations about what their care might entail.
So, we move away from expectations of "control" or "incarceration" to expectations of comfort, well-being and care.
This shift helps people better engage with health-care professionals, improving their experiences of care and their well-being.
So, the environment must be comfortable, familiar and de-institutional. It must reduce the visibility of security and safety features, while providing activities that support well-being and mindfulness, such as courtyards, communal gardens, natural environments, art-based activities and social opportunities.
Reframing expectations is also critical when designing more general children's facilities.
These types of features give the impression of the hospital, not as a frightening or intimidating place, but of an exciting hub of activity with things to do and friends to meet.
Likewise, London's Great Ormond Street Hospital for Children has been transformed into a "lullaby factory". Here, giant musical phones and instruments weave their way between hospital buildings, playing music to captivated children and families.
What can we expect in the future?
Despite these encouraging efforts, there is still a long way to go before the influence of evidence-based design on mental health care is truly felt.
Despite its broad adoption, it is critiqued for being too rigid, using broad or ill-defined research terms, or for claiming connections between an isolated variable in the environment and a behaviour, when such straight-forward connections are not guaranteed.
So we need to commit more time, energy, resources, and transdisciplinary collaborations in this crucial area of mental health service delivery to address these concerns.
In positive news, the recent interim report from Victoria's mental health royal commission recognises the importance of appropriately designed mental health-care facilities.
It recommends new acute mental health beds that are "contemporary, co-designed with people with lived experience".
It's important these new facilities and services thoughtfully respond to the mental health needs of children and young people, to ensure accessible and appropriate support when they need it most.
Read other articles in our Designing Hospitals series:
Stephanie Kathleen Liddicoat, Lecturer, Architectural Design, Swinburne University of Technology; Eóin Killackey, Professor of Functional Recovery in Youth Mental Health, Centre for Youth Mental Health, University of Melbourne, and Paul Benjamin Badcock, Senior Lecturer, University of Melbourne