Dr Melissa Rogerson
DECRA Fellow
School of Computing and Information Systems
46 Scholarly works
9 Projects
HIGHLIGHTS
2026
Journal article
Tangible Topics: Designing Technology to Enrich the Social Interactions of Older Adults in Community-Based Programs
DOI: 10.1145/38286542026
Journal article
(Un)Becoming the Museum Visitor: the Value of Playing an (un)Serious Game in a Museum
DOI: 10.1145/38208852026
Conference Proceedings
MyTime: Co-Designing a Hybrid Digital Boardgame for Supporting Meaningful Family Life Storytelling
DOI: 10.1145/3772363.37984662026
Conference Proceedings
Exploring Meaningful Hybridity in Hybrid Digital Boardgames
DOI: 10.1145/3772318.37911682024
Research grants (ARC, NHMRC, MRFF)
Co-Designing Innovations in Digital Storytelling With Older Adults
2024
Research grants (ARC, NHMRC, MRFF)
Hybrid Technologies for Tabletop Games
2020
Research Contracts
Foundations and Analysis of AI
RECENT SCHOLARLY WORKS
2026
Journal article
Recruitment Rush: A Boardgame to Teach Students About Recruiting Participants for a User Experience Study
DOI: 10.3390/educsci160202822026
Conference Proceedings
Getting Hybridity Just Right: The Goldilocks Factor in Hybrid Digital Boardgames
DOI: 10.1145/3772318.37919632025
Conference Proceedings
The Emerging Role of AI in Life Storytelling for Older Adults: A Systematic Review of Commercial Apps
DOI: 10.1145/3764687.37699092025
Journal article
Older adults co-creating and experiencing VR garden tours: Developing a participatory VR storytelling framework
DOI: 10.1016/j.ijhcs.2025.1036562025
Conference Proceedings
A Typology of Museum Games: Towards a Museum Game Design Toolkit
DOI: 10.1145/3726986.37270452025
Conference Proceedings
Adopting the Theory of Distributed Cognition for Human-AI Cooperation
DOI: 10.1145/3726986.3727024
RECENT PROJECTS
2024
Research grants (other domestic)
Hybrid Technologies for Tabletop Games
2021
Internal Research Grant
Playing (The) Pandemic: Designing Novel Interactions for a COVID-Normal Society