Dr Melissa Rogerson
DECRA Fellow
School of Computing and Information Systems
44 Scholarly works
10 Projects
HIGHLIGHTS
2026
Conference Proceedings
MyTime: Co-Designing a Hybrid Digital Boardgame for Supporting Meaningful Family Life Storytelling
DOI: 10.1145/3772363.37984662026
Conference Proceedings
Exploring Meaningful Hybridity in Hybrid Digital Boardgames
DOI: 10.1145/3772318.37911682026
Journal article
Recruitment Rush: A Boardgame to Teach Students About Recruiting Participants for a User Experience Study
DOI: 10.3390/educsci160202822026
Conference Proceedings
Getting Hybridity Just Right: The Goldilocks Factor in Hybrid Digital Boardgames
DOI: 10.1145/3772318.37919632024
Research grants (ARC, NHMRC, MRFF)
Co-Designing Innovations in Digital Storytelling With Older Adults
2024
Research grants (ARC, NHMRC, MRFF)
Co-Designing Innovations in Digital Storytelling With Older Adults
2024
Research grants (ARC, NHMRC, MRFF)
Hybrid Technologies for Tabletop Games
RECENT SCHOLARLY WORKS
2025
Conference Proceedings
The Emerging Role of AI in Life Storytelling for Older Adults: A Systematic Review of Commercial Apps
DOI: 10.1145/3764687.37699092025
Journal article
Older adults co-creating and experiencing VR garden tours: Developing a participatory VR storytelling framework
DOI: 10.1016/j.ijhcs.2025.1036562025
Conference Proceedings
A Typology of Museum Games: Towards a Museum Game Design Toolkit
DOI: 10.1145/3726986.37270452025
Conference Proceedings
Adopting the Theory of Distributed Cognition for Human-AI Cooperation
DOI: 10.1145/3726986.37270242025
Conference Proceedings
Core or Chore? How Hybridity Impacts Player Experience
DOI: 10.1145/3723498.37238422025
Conference Proceedings
A Surfeit of Barbarians: Using Facial Recognition Technology to Generate a Dungeons and Dragons Character
DOI: 10.1145/3723498.3723825
RECENT PROJECTS
2024
Research grants (other domestic)
Hybrid Technologies for Tabletop Games
2021
Internal Research Grant
Playing (The) Pandemic: Designing Novel Interactions for a COVID-Normal Society