Journal article

Exergaming as a viable therapeutic tool to improve static and dynamic balance among older adults and people with idiopathic Parkinson's disease: A systematic review and meta-analysis

DM Harris, T Rantalainen, M Muthalib, L Johnson, WP Teo

Frontiers in Aging Neuroscience | Published : 2015

Abstract

The use of virtual reality games (known as "exergaming") as a neurorehabilitation tool is gaining interest. Therefore, we aim to collate evidence for the effects of exergaming on the balance and postural control of older adults and people with idiopathic Parkinson's disease (IPD). Six electronic databases were searched, from inception to April 2015, to identify relevant studies. Standardized mean differences (SMDs) and 95% confidence intervals (CI) were used to calculate effect sizes between experimental and control groups. I2 statistics were used to determine levels of heterogeneity. 325 older adults and 56 people with IPD who were assessed across 11-studies. The results showed that exergam..

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University of Melbourne Researchers

Grants

Awarded by Labex NUMEV Fellowship (Digital and Hardware Solutions, Environmental and Organic Life Modeling)


Awarded by Central Research Grant Scheme


Funding Acknowledgements

This study was supported by the Central Research Grant Scheme (RM29471) and the School of Exercise and Nutrition Sciences, Deakin University. TR is supported by an Alfred Deakin Postdoctoral Fellowship. LJ is supported by the Australian Government's Collaborative Research Networks program. MM is supported by a Labex NUMEV Fellowship (Digital and Hardware Solutions, Environmental and Organic Life Modeling, ANR-10-LABX-20).