Book Chapter

The role of serious games in robot exoskeleton-assisted rehabilitation of stroke patients

DJ Cornforth, A Koenig, R Riener, K August, AH Khandoker, C Karmakar, M Palaniswami, HF Jelinek

Springer International Publishing | Published : 2015


© Springer International Publishing Switzerland 2015. This chapter describes how serious games can be used to improve the rehabilitation of stroke patients. Determining ideal training conditions for rehabilitation is difficult, as no objective measures exist and the psychological state of patients during therapy is often neglected. What is missing is a way to vary the difficulty of the tasks during a therapy session in response to the patient needs, in order to adapt the training specifically to the individual. In this chapter, we describe such a method. A serious game is used to present challenges to the patient, including motor and cognitive tasks. The psychological state of the patient is..

View full abstract

Citation metrics