Conference Proceedings
A virtual tabletop workspace for upper-limb rehabilitation in Traumatic Brain Injury (TBI): A multiple case study evaluation
N Mumford, J Duckworth, R Eldridge, M Guglielmetti, P Thomas, D Shum, H Rudolph, G Williams, PH Wilson
2008 Virtual Rehabilitation Iwvr | IEEE | Published : 2008
Abstract
Deficits in upper limb function are common among patients with Traumatic Brain Injury (TBI). Accordingly, new technologies, such as virtual reality (VR), are being developed to further upper limb rehabilitation. The study described here successfully trialed a table-top VR-based system (called Elements). Two patients with TBI participated in case-studies using a multiple-baseline, AB time-sequence design; the intervention consisted of 12 1-hour sessions. Performance was measured on both system-rated measures and standardized tests of functional skill. Time-sequence plots for each patient were first sight inspected for trends; this was followed by split-middle trend analysis. Participants demo..
View full abstractGrants
Awarded by Australian Research Council (ARC)
Awarded by Australian Research Council
Funding Acknowledgements
Manuscript received April 16, 2008. This work was supported in part by an Australian Research Council (ARC) Linkage Grant LP0562622, and Synapse Grant awarded by the Australia Council for the Arts.