Conference Proceedings

A generalised approach to scoring students collaboration in online game environments

C Scoular, E Care, N Awwal

Proceedings of the European Conference on Games Based Learning | ACAD CONFERENCES LTD | Published : 2016

Abstract

With technological advancement, it is now possible to use games to capture information-rich student behaviours that reveal the processes by which students interact and solve problems. Recent problem-based games have been able to assess and record detailed interactions between the problem solver and the game environment, and thereby capture salient solution processes in an unobtrusive way (Zoanetti, 2010; Bennett et al., 2003). The Assessment and Teaching of 21st Century skills project presented an innovative approach for capturing salient solution processes through relevant responses (activities and communication patterns) within collaborative games (Griffin & Care, 2015). "Game player" or s..

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University of Melbourne Researchers