Journal article
Practical simulation of virtual crowds using points of interest
M Pouke, J Goncalves, D Ferreira, V Kostakos
Computers Environment and Urban Systems | ELSEVIER SCI LTD | Published : 2016
Abstract
We present a computational method that exploits points of interest (POIs) to generate realistic virtual pedestrians for a city model, i.e., a simulated crowd. Our method is validated using mobility traces collected longitudinally from a city-wide free and open Wi-Fi network in downtown Oulu, Finland. Analysing this data, we first construct a time-varying Origin-Destination matrix that describes how individual pedestrians in our city move at different times and places. We compare this ground-truth against a random pedestrian model to investigate how the latter underestimates or overestimates movement at various locations or times of day. By identifying these deviations, we can calibrate a wei..
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Awarded by Horizon 2020 Framework Programme
Funding Acknowledgements
This research was funded partly by the European Commission (Grants 6Aika, AKAI, PCIG11-GA-2012-322138 and 645706-GRAGE), and the Academy of Finland (Grants 276786-AWARE, 285062-iCYCLE, 286386-CPDSS, 285459-iSCIENCE).