Journal article

What I won't do in pixels: Examining the limits of taboo violation in MMORPGs

Monica T Whitty, Garry Young, Lewis Goodings

COMPUTERS IN HUMAN BEHAVIOR | PERGAMON-ELSEVIER SCIENCE LTD | Published : 2011

Abstract

This paper examined the emotional impact that engaging in or witnessing Symbolic Taboo Activities (STAs), as represented in MMORPGs (massively multiplayer online role-playing game), such as killing, torture and rape, has on adults. We focused our study on two games: World of Warcraft and Sociolotron. The study employed Interpretative Phenomenological Analysis (IPA), which was chosen because of its emphasis on 'lived experienced' and how participants make sense of their experiences. Five participants, all over the age of 18 years, were interviewed via Instant Messenger, four of which were men. Most of our participants felt they could easily separate gamespace from the real world; however, whe..

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