Journal article

Gamification of Mobile Experience Sampling Improves Data Quality and Quantity

Niels van Berkel, Jorge Goncalves, Simo Hosio, Vassilis Kostakos

Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies | Association for Computing Machinery (ACM) | Published : 2017

Abstract

The Experience Sampling Method is used to capture high-quality in situ data from study participants. This method has become popular in studies involving smartphones, where it is often adapted to motivate participation through the use of gamification techniques. However, no work to date has evaluated whether gamification actually affects the quality and quantity of data collected through Experience Sampling. Our study systematically investigates the effect of gamification on the quantity and quality of experience sampling responses on smartphones. In a field study, we combine event contingent and interval contingent triggers to ask participants to describe their location. Subsequently, partic..

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University of Melbourne Researchers

Grants

Awarded by Suomalainen Tiedeakatemia


Awarded by Marie SkBodowska-Curie


Awarded by European Commission