Journal article

Word Play: A History of Voice Interaction in Digital Games

Fraser Allison, Marcus Carter, Martin Gibbs

Games and Culture | SAGE PUBLICATIONS INC | Published : 2020

Abstract

The use of voice interaction in digital games has a long and varied history of experimentation but has never achieved sustained, widespread success. In this article, we review the history of voice interaction in digital games from a media archaeology perspective. Through detailed examination of publicly available information, we have identified and classified all games that feature some form of voice interaction and have received a public release. Our analysis shows that the use of voice interaction in digital games has followed a tidal pattern: rising and falling in seven distinct phases in response to new platforms and enabling technologies. We note characteristic differences in the way Ja..

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Grants

Funding Acknowledgements

The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This work was supported by the Microsoft Research Centre for Social Natural User Interfaces and the Australian Government Research Training Program.