Word Play: A History of Voice Interaction in Digital Games
Fraser Allison, Marcus Carter, Martin Gibbs
Games and Culture | SAGE PUBLICATIONS INC | Published : 2020
The use of voice interaction in digital games has a long and varied history of experimentation but has never achieved sustained, widespread success. In this article, we review the history of voice interaction in digital games from a media archaeology perspective. Through detailed examination of publicly available information, we have identified and classified all games that feature some form of voice interaction and have received a public release. Our analysis shows that the use of voice interaction in digital games has followed a tidal pattern: rising and falling in seven distinct phases in response to new platforms and enabling technologies. We note characteristic differences in the way Ja..View full abstract
The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This work was supported by the Microsoft Research Centre for Social Natural User Interfaces and the Australian Government Research Training Program.