Conference Proceedings

To be (Me) or not to be? photorealistic avatars and older adults

A Puri, S Baker, TN Hoang, RC Zuffi

Proceedings of the 29th Australian Conference on Computer-Human Interaction - OZCHI '17 | Association for Computing Machinery (ACM) | Published : 2017


The growth of commercial VR technology has fueled an interest in user embodiment, where a graphical representation of the user, a virtual avatar, enables a more immersive experience and richer interaction. Recent research suggests that older adults are increasingly playing digital games. These factors, combined with the rapidly ageing population, means it is vital that avatar creation software responds to the needs of older adults. Our study seeks to address these needs, by better understanding older adult opinions about virtual avatars that are photorealistic, i.e. bearing likeness to their physical appearances. In our exploratory study, we interviewed six older adults aged between 70 and 8..

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