Conference Proceedings

Looks can be deceiving: Using gaze visualisation to predict and mislead opponents In strategic gameplay

J Newn, F Allison, E Velloso, F Vetere

Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18 | Association for Computing Machinery (ACM) | Published : 2018


© 2018 ACM. In competitive co-located gameplay, players use their opponents' gaze to make predictions about their plans while simultaneously managing their own gaze to avoid giving away their plans. This socially competitive dimension is lacking in most online games, where players are out of sight of each other. We conducted a lab study using a strategic online game; finding that (1) players are better at discerning their opponent's plans when shown a live visualisation of the opponent's gaze, and (2) players who are aware that their gaze is tracked will manipulate their gaze to keep their intentions hidden. We describe the strategies that players employed, to various degrees of success, to ..

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Funding Acknowledgements

We acknowledge the Australian Commonwealth Government and the Microsoft Research Centre for Social NUI for their support on this project. We would like to thank our colleagues, Yomna Abdelrahman and Vassilis Kostakos for their input.