Conference Proceedings

VrMove: Design framework for balancing enjoyment, movement and exertion in VR games

S Yoo, M Carter, J Kay

CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts | Published : 2018


Since the release of the HTC Vive and Oculus Rift tracking has improved, leading to virtual reality (VR) games that allow players to stand and physically move around virtual environments. Consequently, these VR games can provide players with beneficial levels of exercise. In this paper we provide a design framework for using activity sensor data within VR games called VRmove. This framework was derived from an analyses of data from studies of 18 players over 4 diverse commercial VR games to identify key elements for exertion and enjoyment: actual and perceived exertion − being key for representing the gain from the fun disguising the effort and the multi-factorial element of movement involve..

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