Journal article

A Serious Videogame as an Additional Therapy Tool for Training Emotional Regulation and Impulsivity Control in Severe Gambling Disorder

Salome Tarrega, Laia Castro-Carreras, Fernando Fernandez-Aranda, Roser Granero, Cristina Giner-Bartolome, Neus Aymami, Monica Gomez-Pena, Juan J Santamaria, Laura Forcano, Trevor Steward, Jose M Menchon, Susana Jimenez-Murcia



BACKGROUND: Gambling disorder (GD) is characterized by a significant lack of self-control and is associated with impulsivity-related personality traits. It is also linked to deficits in emotional regulation and frequently co-occurs with anxiety and depression symptoms. There is also evidence that emotional dysregulation may play a mediatory role between GD and psychopathological symptomatology. Few studies have reported the outcomes of psychological interventions that specifically address these underlying processes. OBJECTIVES: To assess the utility of the Playmancer platform, a serious video game, as an additional therapy tool in a CBT intervention for GD, and to estimate pre-post changes i..

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Awarded by European Commission

Awarded by ISCIII

Funding Acknowledgements

CIBERObn and CIBERSAM are both an initiative of ISCIII. It was also partially supported by the European Commission under the Seventh Framework Program (FP7-ICT-215839-2007-Playmancer project). CG is recipient of a pre-doctoral Grant (PFIS-FI12/00470). TS is supported by grant from the ISCIII (FIS PI14/00290). We would like to thanks Playmancer consortium for their contribution in developing this Platform and Serious Video Game. The funders had no role in the study design, data collection and analysis, decision to publish, or preparation of the manuscript.