A Serious Videogame as an Additional Therapy Tool for Training Emotional Regulation and Impulsivity Control in Severe Gambling Disorder
Salome Tarrega, Laia Castro-Carreras, Fernando Fernandez-Aranda, Roser Granero, Cristina Giner-Bartolome, Neus Aymami, Monica Gomez-Pena, Juan J Santamaria, Laura Forcano, Trevor Steward, Jose M Menchon, Susana Jimenez-Murcia
FRONTIERS IN PSYCHOLOGY | FRONTIERS MEDIA SA | Published : 2015
Awarded by European Commission
Awarded by ISCIII
CIBERObn and CIBERSAM are both an initiative of ISCIII. It was also partially supported by the European Commission under the Seventh Framework Program (FP7-ICT-215839-2007-Playmancer project). CG is recipient of a pre-doctoral Grant (PFIS-FI12/00470). TS is supported by grant from the ISCIII (FIS PI14/00290). We would like to thanks Playmancer consortium for their contribution in developing this Platform and Serious Video Game. The funders had no role in the study design, data collection and analysis, decision to publish, or preparation of the manuscript.