Playing blind: Revealing the world of gamers with visual impairment
R Andrade, MJ Rogerson, J Waycott, S Baker, F Vetere
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19 | ACM | Published : 2019
© 2019 Copyright held by the owner/author(s). Previous research on games for people with visual impairment (PVI) has focused on co-designing or evaluating specific games - mostly under controlled conditions. In this research, we follow a game-agnostic, "in-the-wild" approach, investigating the habits, opinions and concerns of PVI regarding digital games. To explore these issues, we conducted an online survey and follow-up interviews with gamers with VI (GVI). Dominant themes from our analysis include the particular appeal of digital games to GVI, the importance of social trajectories and histories of gameplay, the need to balance complexity and accessibility in both games targeted to PVI and..View full abstract
The work of Ronny Andrade was supported by a Melbourne Research Scholarship. The work of Melissa Rogerson was supported by the Australian Research Training Program. The authors would like to thank their participants for their time and rich insights.