Creating historic spaces in virtual reality using off-the-shelf audio plugins
R Selfridge, J Cook, K McAlpine, M Newton
Proceedings of the AES International Conference | Audio Engineering Society | Published : 2019
© 2019 Audio Engineering Society. All rights reserved. The ability for the public to experience historical pieces of music in the spaces for which they were initially written or within which they were conceivably performed, blending VR visual recreations with spatialised audio, is shown to be very popular. This research examines the effectiveness of the standard game engine plugins Google Resonance and Steam Audio for the spatialisation of audio in immersive virtual reality (VR) environments. Compared to commercial room acoustics simulation software, objective and subjective tests have been carried out and find that the flexibility of Steam Audio to assign custom properties increases its sta..View full abstract
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Awarded by Arts and Humanities Research Council
This research was funded by Arts and Humanities Research Council, grant number AH/R009228/1. Thanks to Dr Jenny Nex, David Gerrard, Dr John Kitchen and the other musicians who formed part of the chamber orchestra.