Book Chapter
Guilt in DayZ
Marcus Carter, Fraser Allison
Transgression in Games and Play | MIT Press | Published : 2019
Abstract
Death in most games is simply a metaphor for failure (Bartle 2010). Killing another player in a first-person shooter (FPS) game such as Call of Duty (Infinity Ward 2003) is generally considered to be as transgressive as taking an opponent’s pawn in chess. In an early exploratory study of players’ experiences and processing of violence in digital videogames, Christoph Klimmt and his colleagues concluded that “moral management does not apply to multiplayer combat games”(2006, 325). In other words, player killing is not a violation of moral codes or a source of moral concern for players. Subsequent studies of player experiences of guilt and moral concern in violent videogames (Hartmann, Toz, an..
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