Book Chapter

Shared regulatory planning in Minecraft

Matthew Harrison, Roland GESTHUIZEN

Encyclopedia of Education and Information Technologies | Springer | Published : 2019

Abstract

The Grau and Whitebread (2012) model provides a means for coding instances of social regulation within group activities. While it has been used to examine collaborative interactions in science classrooms, this entry seeks to hypothesize its applicability in a virtual gaming environment. In the multiplayer sandbox game, “Minecraft,” this model identifies the areas of opportunity and tension in its application with a cooperative gaming context through an exploratory coding of regulatory planning in two joint activities. It is a useful tool for exploring and understanding the processes and behaviors that occur within collaboration, which are becoming an increasingly important area of focus for ..

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University of Melbourne Researchers