Journal article

Gamification artifacts and crowdsourcing participation: Examining the mediating role of intrinsic motivations

Y Feng, H Jonathan Ye, Y Yu, C Yang, T Cui

Computers in Human Behavior | PERGAMON-ELSEVIER SCIENCE LTD | Published : 2018

Abstract

Participation of individual workers (i.e., solvers) is critical to the viability and success of crowdsourcing platforms. Past literature indicates that gamification artifacts, by intriguing solvers’ intrinsic motivations, can encourage solvers’ participation in crowdsourcing. Nevertheless, little research has systemically theorized how intrinsic motivations mediate the relationship between gamification artifacts and crowdsourcing participation. Based on the motivational affordance perspective and related literature, this study theorizes gamification artifacts i.e., point rewarding and feedback giving, and identifies four intrinsic motivations (i.e., self-presentation, self-efficacy, social b..

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University of Melbourne Researchers

Grants

Awarded by National Natural Science Foundation of China


Funding Acknowledgements

This research was partially supported by the National Natural Science Foundation of China (Project 71702111, 71402098, 71371127, and 71602122), the Natural Science Foundation of Guangdong Province (Project 2014A030310314), and the Planned Project for Philosophy and Social Sciences Research of Shenzhen City (Project 135A004).