Introducing the Gamer Information-Control Framework
Ronny Andrade, Melissa J Rogerson, Jenny Waycott, Steven Baker, Frank Vetere
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems | ACM | Published : 2020
In this paper, we present a foundation for understanding the elements that enable people with visual impairment to engage with digital games. This is defined by the gamer's relation- ships with information and with elements of control provided by the game, and is mediated through in-game metaphors and affordances when gamers interact as users or creators. This work complements previous research exploring the points of view of gamers with visual impairment by focusing on the games they play and prioritising the relationships between the key enablers of access to digital games. Using the framework to examine existing and missing components will enable de- signers to consider broader aspects of..View full abstract
The work of the first author is supported by a Melbourne Research Scholarship provided at the University of Melbourne. We would like to thank our participants for their time and rich insights. Without them, this work would not be possible. Finally, we would like to thank Elizabeth Bonsignore and Katta Spiel. Their valuable feedback helped further improve this work.