Journal article

Digital game interventions for youth mental health services (gaming my way to recovery): Protocol for a scoping review

M Ferrari, SV McIlwaine, JA Reynolds, S Archie, K Boydell, S Lal, JL Shah, J Henderson, M Alvarez-Jimenez, N Andersson, J Boruff, RKL Nielsen, SN Iyer

Jmir Research Protocols | JMIR PUBLICATIONS, INC | Published : 2020

Open access

Abstract

Background: Digital or video games are played by millions of adolescents and young adults around the world and are one of the technologies used by youths to access mental health services. Youths with mental health problems strongly endorse the use of technologies, including mobile and online platforms, to receive information, support their treatment journeys (eg, decision-making tools), and facilitate recovery. A growing body of literature explores the advantages of playing digital games for improving attention span and memory, managing emotions, promoting behavior change, and supporting treatment for mental illness (eg, anxiety, depression, or posttraumatic stress disorder). The research fi..

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University of Melbourne Researchers