Presentation

Panel: Hybrid Tabletop Games

Aaron Trammell, Melissa Rogerson, Thomas Apperley, Ville Kankainen

Published : 2022

Abstract

In the past five to ten years, the number of hybrid tabletop games which combine digital tools with physical components has grown, heralding new forms of hybrid play which combine a physical play space with a digital app or other tool. This is a trend that market analysts have noted as one of the drivers for future tabletop game markets (Technavio 2019). In this panel, we will discuss different examples of games in this space as well as the different lenses through which hybridity can be viewed. We will show that these hybrid games represent a significant, although small, segment of the tabletop game market, and demonstrate their relevance not only for understanding the use of hybrid functio..

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University of Melbourne Researchers