Conference Proceedings

Situation calculus-based programs for representing and reasoning about game structures

G De Giacomo, Y Lespérance, AR Pearce

Proceedings of the International Conference on Knowledge Representation and Reasoning | Published : 2010

Abstract

A wide range of problems, from contingent and multiagent planning to process/service orchestration, can be viewed as games. In many of these, it is natural to specify the possible behaviors procedurally. In this paper, we develop a logical framework for specifying these types of problems/games based on the situation calculus and ConGolog. The framework incorporates gametheoretic path quantifiers as in ATL. We show that the framework can be used to model such problems in a natural way. We also show how verification/synthesis techniques can be used to solve problems expressed in the framework. In particular, we develop a method for dealing with infinite state settings using fixpoint approximat..

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