Conference Proceedings

Avatars, characters, players and users: Multiple identities at/in play

M Carter, M Gibbs, M Arnold

Proceedings of the 24th Australian Computer Human Interaction Conference Ozchi 2012 | Published : 2012

Abstract

Avatars are ubiquitous in virtual worlds (VWs). As such, they have become central to how we understand the way they are experienced. Common conceptualisations of the user avatar relationship invoke an identity binary which has influenced discussions of presence and game enjoyment. This paper presents findings from EVE Online which suggest there are more than two identities involved in playing games in VWs. As such, we argue for a more nuanced approach to notions of identity in VWs and discuss how this approach understands the impact of VW design on the way identity is constructed by players. © 2012 ACM.

University of Melbourne Researchers