Journal article
Feasibility and Efficacy of the Nintendo Wii Gaming System to Improve Balance Performance Post-Stroke: Protocol of a Phase II Randomized Controlled Trial in an Inpatient Rehabilitation Setting
KJ Bower, RA Clark, JL McGinley, CL Martin, KJ Miller
Games for Health Journal | MARY ANN LIEBERT, INC | Published : 2013
Abstract
Objective: Balance deficits following stroke are common and debilitating. Commercially available gaming systems, such as the Nintendo® (Kyoto, Japan) Wii™, have been widely adopted clinically; however, there is limited evidence supporting their feasibility and efficacy for improving balance performance following stroke. The aim of this trial is to investigate the clinical feasibility and efficacy of using the Nintendo Wii gaming system as an adjunct to standard care to improve balance performance following stroke in an inpatient rehabilitation setting. Subjects and Methods: Thirty participants undergoing inpatient stroke rehabilitation will be recruited into this Phase II, single-blind, rand..
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Funding Acknowledgements
This study is funded in part by a National Health and Medical Research Council Postgraduate Scholarship and a Victorian Stroke Clinical Network Postgraduate Scholarship awarded to the primary author (K.J.B.).