Journal article

Clinical feasibility of interactive motion-controlled games for stroke rehabilitation

Kelly J Bower, Julie Louie, Yoseph Landesrocha, Paul Seedy, Alexandra Gorelik, Julie Bernhardt



BACKGROUND: Active gaming technologies, including the Nintendo Wii and Xbox Kinect, have become increasingly popular for use in stroke rehabilitation. However, these systems are not specifically designed for this purpose and have limitations. The aim of this study was to investigate the feasibility of using a suite of motion-controlled games in individuals with stroke undergoing rehabilitation. METHODS: Four games, which utilised a depth-sensing camera (PrimeSense), were developed and tested. The games could be played in a seated or standing position. Three games were controlled by movement of the torso and one by upper limb movement. Phase 1 involved consecutive recruitment of 40 individual..

View full abstract


Funding Acknowledgements

This study was funded in part by a National Stroke Foundation Small Project Grant. The authors would like to thank the staff and patients at The Royal Melbourne Hospital - Royal Park Campus. In particular we would like to thank Jennifer Langford, Taryn Dixon and Shefali Kalpushu for assisting with data collection and data entry. The authors are also grateful for the provision of games and software development provided by Current Circus and would like to additionally thank Brad Hammond and Joshua Birse. The Florey Institute receives infrastructure support from the Victorian State Government for which we are grateful.